Competence+ D/I

Erasmus+ KA2

Project description

The COMP+ D/I project builds on the results of the 2020 Erasmus+ KA2 Competence+ project and uses innovative teaching methods, including virtual reality (VR) scenarios and a computer game, to offer a comprehensive training program focused on diversity and inclusion in public transport. COMP+ D/I will help trainers, staff, and trainees gain a better understanding of the importance of living diversity and inclusion both in their professional field and everyday life. In the long run, the goal is to create a more inclusive community by improving skills, work environments, and performances.

Project objectives

1. Provide a training program focused on diversity and inclusion in public transport using innovative teaching methods, including VR and gamification.
2. Improve the understanding and experience of diversity and inclusion for trainers, staff, and trainees in their professional field and everyday life.
3. Promote the use of digital technologies in the individual learning process, offering a flexible, adaptable, and innovative educational experience that can be easily integrated into vocational education and training (VET) and further training contexts.

Project results

– Creation of a Methodology for the Use of XR and Gamification in Vocational Education and Training (VET), which provides a structured approach for developing and implementing training programs that use XR and gamification in general, and COMP+ materials specifically.
– Development of a Diversity and Inclusion Workshop for public transport employees and trainees, which includes both online and face-to-face elements. This workshop can be used independently or combined with other COMP+ workshops on environmental awareness, stress and conflict management, and moral courage.
– Creation of COMP+ Virtual Reality (VR) Scenarios that complement the workshops and allow learners to apply their new knowledge directly in a safe environment. The Diversity and Inclusion scenario will be added during the project.
– Development of a computer game based on the 5 COMP+ workshops, which can be used as part of a workshop or as a learning experience for individual learners.

Project partners

Virsabi ApS (Denmark)
STANDO LTD (Cyprus)
WISAMAR BILDUNGSGESELLSCHAFT GEMEINNUTZIGE GMBH (Germany)
STROJARSKA I PROMETNA SKOLA VARAZDIN (Croatia)
Daugavpils Tehnologiju un turisma tehnikums (Latvia)
Others
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